Hit Start to enable browser start audio. Wait for sound and filter selection to appear, might take few seconds.
Audio source
Legend:
Sample rate: <waiting audio context>
Audio: <waiting audio context>
Filters:
<waiting audio context>
HP Delay:
0.00 ms0 samp0 cm
Low pass filter:
High pass filter:
"Tweeter" delay (samples):
Info
Delay simulation: At 343 m/s (speed of sound), 1 ms delay = 34.3 cm distance. Delays possible only per sample due to interpolation errors. Typical speaker likely has 0-2cm error, 0-5 samples just due to construction and crossover, and could be more if you listen at an elevated angle..
Notice, this test with headphones isn't equal to what a real speaker in a room would do. For example, loud early reflections (long listening distance, no acoustic treatment) and acoustic summing of the signals affect perceived sound significantly. More over, changing sound is very easy to detect while static "error" might go unnoticed.
If you have DSP speakers you can adjust, try to delay tweeter with your DSP to hear what it does with your system in your room and setup. At short listeing distance it's easy to hear, further out in the room not so much.
Filters are IIR filters whose biquads were exported from VituixCAD with 48kHz sample rate and "Generic" DSP system.
The filters used are listed below: